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Thread Statistics | Show CCP posts - 1 post(s) |

Deva Blackfire
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Posted - 2006.07.02 13:38:00 -
[1]
Originally by: Meridius I don't get the point of this thread.
Well - Amarr have T2 ship that is best in its category :) Time for nerf 
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Deva Blackfire
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Posted - 2006.07.04 12:05:00 -
[2]
I stil dunno whats the problem with Curse? Fit smartbombs/assault launchers (they kill drones fast)/cap injectors/sensor backups (dont remember the name - thingy that doubles sensor strenght). None of em is "NOS" or "EW" and all help kill nosf+ecm+droners.
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Deva Blackfire
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Posted - 2006.07.04 12:46:00 -
[3]
Originally by: NAFnist
Call it a draw, black knight defending the river?
Impossible. "Black knight always triumphs!" 
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Deva Blackfire
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Posted - 2006.07.04 17:23:00 -
[4]
Properly fitted Raven (backup arrays, smarty, cap injector) will kill curse no prob. Any BS using smarty will get a tie against curse/pilgrim.
Still dont get the point of this thread. EVE is a game of rock-paper-scissors. There is ALWAYS counter to other setup.
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Deva Blackfire
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Posted - 2006.07.04 17:47:00 -
[5]
Then it seems every race has one of those "cookie cutters".
Amarr: curse/pilgrim Gally: domi/ishtar Minnies: phoon/pest (dont remember which one could use nos+ecm) Caldari: raven/scorp
I dont see any problem with this. Also dont see that those ships create majority of fleets (except for a lot of ravens but i think its because ravens are noob-friendly).
They may be good solo ships but in gangs? Mediciore at best... (again except for scorp that is more suited for gang combat BUT still they need damage dealers).
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Deva Blackfire
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Posted - 2006.07.04 18:09:00 -
[6]
Hmmm i still say that single/double web works wonders... Sometimes it is way better than even using scramblers.
As for:
Quote: The curse is a ship that gets bonuses to everything that's wrong with droneships today.
You get 4 bonuses - like ever t2 ship does. nos amount, nos range - self explanatory tracking disruptor - was one of worst EWar for a long time, now it is back because of 3 amarr ships drone damage - all droners get this
You forgot that curse has relatively small drone bay: 75m3 leaves you with 5med/5small or 2large/2med/1small drones.
And under 10km ishtar is way better. So the only thing that is good on curse is actually nos range+amount... both countered by cap injectors. TD bonus - gives a bit of the edge but mostly against long range turrets. To disable autocannons you still need 2 TDs... and any other ship with 2TDs will disable autos altogether - so no need for the bonus in that department.
Guess if curse/pilgrim didnt get it ppl wouldnt use TD's on those ships (and i know many that dont use em - because there are better ways to fit midslots)
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Deva Blackfire
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Posted - 2006.07.04 18:23:00 -
[7]
I know that i actually cant kill friend's Hawk (gistii SBooster) with my curse because his injector keeps his cap alive for a second needed to SBoost (yes im cycling nosferatus by 1-1,5sec each).
On the other hand im using thermal drones so hitting his tank, but the point abt countering nos with small injector is valid.
Also i know that when his boosters end he is dead meat :) But with a bit of planning he could hold me long enough for support to come.
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Deva Blackfire
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Posted - 2006.07.05 17:23:00 -
[8]
Fact is most off ppl that whine about NOS/EW being overpowered usually fly interceptors/AF - where NOS is perfect counter.
Also you dont want to fit modules that are NOS/EW-counters, you just want to reduce their strenght.
Then i say guns are overpowered - because they kill me too fast - and i dont want to use hardeners/plates. Nerf all guns so we can tank better.
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